The STEAM (Science, Technology, Engineering, Arts and Mathematics) Journal is a transdisciplinary, theory-practice, peer-reviewed, open access, online journal with a focus on the intersection of STEM and Art. The journal integrates perspectives from a variety of contexts and fields.
The STEAM Journal inaugural issue published on 3/13/13
The STEAM Journal is an open-access online journal and not printed, however readers may view and/or download and/or print each author/artist's work as a PDF file.
Questions & comments can be directed to: steam@cgu.edu or Tel:424-23-STEAM (424-237-8326).
STEAM Research
What is STEAM?
STEAM is an acronym for Science, Technology, Engineering, Arts, and Mathematics.
In the STEAM Journal the emphasis is on the bridge between Science, Technology, Engineering Mathematics (STEM) and the Arts. In this context, the journal acts as a forum for open dialogue of STEM and topics relating to STEM with a flexible definition of the Arts. More specifically, this Journal acts as a common area for research and academic endeavors that looks to expand the body of knowledge concerning the intersection of the Arts with STEM disciplines. Furthermore, this Journal is to be a hub for scholars and practitioners of many disciplines who wish to provide commentary on STEAM.
Although there is a long history of the interaction of the sciences with the arts, STEAM is a new acronym that has emerged over the last decade and has a multitude of definitions and approaches. Some of the main themes of STEAM are fostering innovation, the need for twenty-first century skills, and divergent and convergent thinking. The STEAM Journal welcomes discussion on the many aspects of STEAM.
From the STEAM field
Congresswoman Bonamici asks about STEAM
Some Quotes about STEAM
“So, how do we address this looming “innovation gap” and is what we are doing with STEM sufficient? This question and part of the answer leads to STEAM – going a step beyond STEM by assuring the arts are an integral and necessary part of educating our future innovators so they can compete successfully in the forthcoming world economy. This is not an issue about including arts because it is “nice” to do so, but rather it is an imperative because our economic future is at stake.”
“Innovation and creativity is America’s global competitive advantage. There is little doubt STEM education and STEM skills are an essential part of this country’s long term competitive edge, but STEM is missing a key set of creativity-related components that are equally critical to fostering a competitive and innovative workforce, and those skills are summarized under the letter “A” for Arts as the foundation for “divergent thinking.”
“STEAM represents the economic progress and breakthrough innovation that comes from adding art and design to STEM (Science, Technology, Engineering and Math) education and research: STEM + Art = STEAM. The value of art and design to innovation is clear: Artists and designers humanize technology, making it understandable and capable of bringing about societal change. The tools and methods of a studio-based education offer new models for creative problem solving, flexible thinking and risk-taking that are needed in today’s complex and dynamic world.”